Effects
Even though vfx is my new passion, I am willing to learn, improve and create. My goal is to make the most eye-catching effects I possibly can.
Pale Sickness effects
Pale Sickness is currently in very early development. Here are some effects I have made using VFX graphs and Shaders. Most interesting part of them is that they are not using pixel art textures but go through pixel art shader instead
As a VFX artist, I aim to make effects that are not only visually stunning but also accessible to other team members. All effects I make are made in mind with people who don't understand VFX graphs, so the effects are editable through the inspector in Unity. For example, the fire can have its pixel resolution changed, size and colour as well




Pale Sickness before going to 3D
VFX gifs you see are particle systems and vfx graphs in combination with shaders and rendering pipeline for a pixel art rouge-like game that is currently in development





Other effects
These are the first effects I made with the help of tutorials and courses. I think it is valuable to show them here too because they can showcase what I can potentially make.






